Paul Allen Panks
2003-11-21 06:30:29 UTC
Hello,
In April of 2003, I stumbled upon Sylvain Bizoirre's MINI-BASIC
programming language (based off of Li-Chen Wang's Palo Alto Tiny BASIC).
At first, I scoffed at the idea of writing a text adventure in a version
of Tiny BASIC. After all, Tiny BASIC doesn't even support strings!
However, after a few weeks of thought, I sat down at my computer and coded
-- line by line -- a very rough input routine using only scalar variables.
It worked by adding up the CHR$ value of each character entered. This
meant that a value of, say, 1006 added together signaled "inventory" to
the program. While the possiblity of other words equaling 1006 exists,
this is remote due to the specific sum of each number added together.
So I coded both Dark Forest 1 and 2 based on that premise, and came away
with enough of a game to satisfy my curiosity. Both Dark Forest 1 and Dark
Forest 2 are complete, MUD-like text adventures written in MINI-BASIC.
You can download both games here:
http://www.geocities.com/dunric/westfront.html
(scroll down to my list of games, and click on "Dark Forest" to download
the two games)
Both games are included, along with the MINI-BASIC interpreter. If you
wish to download the interpreter without the games, it is located on
Sylvain Bizoirre's website here:
http://perso.wanadoo.fr/retromatique/MiniBasic/
(Simon's website has Dark Forest for download, but does not include Dark
Forest 2...to get both games, you'll need to go to my website listed
previously).
Both games are not to be confused with Cleve Blakemore's text adventure on
the Commodore 128.
Sincerely,
Paul Panks
***@yahoo.com
ICQ# 12234336
In April of 2003, I stumbled upon Sylvain Bizoirre's MINI-BASIC
programming language (based off of Li-Chen Wang's Palo Alto Tiny BASIC).
At first, I scoffed at the idea of writing a text adventure in a version
of Tiny BASIC. After all, Tiny BASIC doesn't even support strings!
However, after a few weeks of thought, I sat down at my computer and coded
-- line by line -- a very rough input routine using only scalar variables.
It worked by adding up the CHR$ value of each character entered. This
meant that a value of, say, 1006 added together signaled "inventory" to
the program. While the possiblity of other words equaling 1006 exists,
this is remote due to the specific sum of each number added together.
So I coded both Dark Forest 1 and 2 based on that premise, and came away
with enough of a game to satisfy my curiosity. Both Dark Forest 1 and Dark
Forest 2 are complete, MUD-like text adventures written in MINI-BASIC.
You can download both games here:
http://www.geocities.com/dunric/westfront.html
(scroll down to my list of games, and click on "Dark Forest" to download
the two games)
Both games are included, along with the MINI-BASIC interpreter. If you
wish to download the interpreter without the games, it is located on
Sylvain Bizoirre's website here:
http://perso.wanadoo.fr/retromatique/MiniBasic/
(Simon's website has Dark Forest for download, but does not include Dark
Forest 2...to get both games, you'll need to go to my website listed
previously).
Both games are not to be confused with Cleve Blakemore's text adventure on
the Commodore 128.
Sincerely,
Paul Panks
***@yahoo.com
ICQ# 12234336
--
***@sdf.lonestar.org
SDF Public Access UNIX System - http://sdf.lonestar.org
***@sdf.lonestar.org
SDF Public Access UNIX System - http://sdf.lonestar.org