Post by Kitty PI'm dreaming about writing a computer game exploring the issue of
evil in this world.
Today, I was pondering about the soundness of the doctrine of the
banality of evil. http://www.massviolence.org/Banality-of-Evil-The
Can you sum it up in a sentence?
The link didn't work for me.
Just Google for it.
Then I found the criticism of the idea,
that can be called, tongue in cheek,
the evil of banality.
http://www.slate.com/articles/life/the_spectator/2009/10/
the_evil_of_banality.single.html
What did you get out of it?
I didn't read the article.
Just read the last paragraph.
People are a strange species of animal.
They think and act in most interesting ways.
As individuals and as groups, tribes, nations, etc.
Good point.
"Moral Man, Immoral Society".
This pervasive banality of evil like racism, provincialism,
corruption, etc. in the modern society is probably what caused me to
think about starting on the game, in the first place.
I'm more concerned about the evil of the unreflective lives of
callous people than the evil perpetrated by diabolical schemers.
Since there appears to me to be little to do about practically all of
the problems I find in terms of getting terribly involved in what I
see as being terrible, I am mostly unconcerned at large in terms of
active-action.
No matter how much I reflect and callous I tend to be in doing
nothing.
Too much reality pains me.
And there's all too much of it going on in reality.
Also, I'm lazy.
Looking for what's wrong on Earth,
I can find plenty of trouble. And so I ask myself, why would I want
to look for trouble?
Trying to fix the world breaks the world.
If it does not pain you,
you are off the hook.
I'm here concerned with the suffering mass.
Talking about "doing nothing" might be a good game for some of them.
Treating reality as sacred, as being not-10k-things, not-two,
technically,
affords me a great luxury to marvel at what others see as evil and
good.
There is m'ore than enuf two go round.
What "two"? ;)
Does it pain you even not to think about them?
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I read this whole thread and think that your game is a delightful
idea. It has already sparked no end of insights for some (or should if
they looked closely at what they wrote) just talking about it.
The creative process does that when it's successful.
This probably won't help - but it's about creating. I created a game
(in this case a board game) for one of my graduate final thesis
projects, to explain a complex process that needed an easier way to
teach how to incorporate creative subjectivity and objective
concepts. It was a lot of fun and easy to defend since I just had the
committee play the game. It's a perfect way to get concepts across -
and nudging the creative side of the brain is probably something
people who are rigid in their Buddhist practices could use.
Since I feel that evil is just a concept name we put on things we
don't understand, I think your game would be something useful for me
to question my own concepts.
Thanks.
There are so many ways I can follow.
The easiest way would be to hang the whole game on a sensational crime
story.
But knowing myself, I would go on and on,
with inept generalizations as valid choices,
until most players get bored enough to give up.
"To Arendt’s mind, Eichmann willingly did his part to organize the
Holocaust — and an instrumental part it was — out of neither anti-
semitism nor pure malice, but out of a non-ideological, entirely more
prosaic combination of careerism and obedience."
http://www.openculture.com/2013/01/
hannah_arendts_original_articles_on_the_banality_of_evil_in_the_inew_yorkeri_archive.html
"Banality refers to Eichmann as a character: his way of speaking, his
use of clichés and stock phrases applicable to any situation and
supported by the Amtsprache (officialese), which he still admitted in
1961 was the only language he knew. Secondly, his motives were also
banal: ordinary, trite and intrinsically non-criminal. That is, he was
ready to do anything to advance in the Nazi bureaucratic grades."
http://www.massviolence.org/Banality-of-Evil-The
I'm most interested in the mechanisms of self-rationalization most
decent people use to cover up their banality.
I believe the Buddha knew all about them.
If the Buddha didn't know all about them there was some amazing shit
going on, because the mechanisms are simple and obvious and it's all
about desire.
The motor that drives banal evil is the faulty belief that material
reality is all there is.
Every part of banal evil derives from that belief, because given that
belief, humankind lives in a box of fixed size and the rats must combat
one another for the limited supply of food, more viciously as population
increases, more subtly as technology increases. Sufficiently starved
rats will do anything for food, and sufficiently oppressed humans will
follow any orders, no matter how insane, if they promise survival and
hint at surplus.
Nobody reading this has ever spent two instants in the same universe.
Every choice we make steers us through the multiverse and lands us in
the universe we have chosen, the "next" universe, the universe of the
next instant.
If our choices are driven by the desire to be upwardly mobile and
succeed in the eyes of those in power over us, the next universe may be
one that includes being the guest of honor at a war-crimes trial.
If, instead of doing the accepted expedient thing to remain on the fast
path to power and more food, we do what is right, the next universe may
be one in which the war for power has been lost and we are freed from
the death box.
The multiverse is not fixed, it is self-inventing. Right-action invents
right universes, and the converse remains as an exercise for the
student.
It is as though some God decreed, "do right, or eat shit and die", and
made that a basic law of the universe.
People choose, it's easy; choose, people.
I think evil is about desire as well - but also sometimes about
neurological issues in the brain. For instance, someone without
conscience is described in psychological terms, but it's probably just a
difference in brain function. In those cases, I would be fascinated to
see if something like a game could be effective in changing those
patterns or help in some way develop a new function not unlike some of
the new technologies that most likely are developing new neuron paths
around ones that are self or outwardly destructive.
I like the idea of a crime for a game though. But since I don't think
evil exists in a vacuum I would have a structure that I don't think is
where you (oxtail) are going. If I did it, there could be a crime for
each different kinds of evil to not get bogged down with trying to
investigate a wide variety of things in one story. If trying to
communicate with folks who grew up in a Judeo-Christian heritage, one
crime for each of the 7 deadly sins might make an interesting structure
that would be flexible enough to have questions that are more like
koans. (pride, greed, lust, envy, gluttony, wrath and sloth with the
definition of failing to act when one should)
But Banality is my middle name sometimes heh Kitty
in spite of Dostoevsky and Agatha Christie.
to maintain a semblance of playability.
to awaken to the banality of our existence.
It's a great concept. Some of us are lucky enough to have sangha members