m***@yahoo.com
2015-08-11 15:05:14 UTC
I've recently remembered an old game I played in the early 80's on a CDC NOS machine. Called ADVENTP, it was very similar to ADVENT (the original Adventure). The interesting thing was that it was written in Pascal and was a quarter way towards an adventure authoring system. The story was encoded in a data file, and the program implemented it. While that sounds like an authoring system, the limitation was that all the puzzles (which included all the ones from the original ADVENT plus about three more) were hard coded in the program. The only thing it allowed was for you to assign a "puzzle" to an exit from a room.
A few things I remember about the game - you could pick up the dwarves knives. If you didn't throw them at the dwarves, they couldn't throw them back. If you threw the axe, they didn't pick it up. So the game was safer.
There was a central lake, and a boat that allowed you go sail on it. There was a location that was only reachable by boat.
One of the new puzzles was to get wood, hammer (and nails?) to a location, and build a bride to cross a ravine.
You also got one point for each room you visited. Thus to get a perfect score, you had to go to every room.
I looked through my old listings, and don't have it. It wouldn't be hard to re-implement in Inform, but I just don't remember enough of the game.
I have trouble believing that anything is lost on the internet, but I have searched, and have not found it. Anyone else remember this game? Anyone have a pointer to a copy?
(The Pascal code was very elegant, iirc. One thing it did was use records for rooms, and pointers for exits. So someone had written an assembler program that would write out memory into a loadable program, so the data file and recreating the data structure wouldn't have to be done every run. Never figured out how that worked, but I wasn't a loader expert, then or now.)
Tom A.
A few things I remember about the game - you could pick up the dwarves knives. If you didn't throw them at the dwarves, they couldn't throw them back. If you threw the axe, they didn't pick it up. So the game was safer.
There was a central lake, and a boat that allowed you go sail on it. There was a location that was only reachable by boat.
One of the new puzzles was to get wood, hammer (and nails?) to a location, and build a bride to cross a ravine.
You also got one point for each room you visited. Thus to get a perfect score, you had to go to every room.
I looked through my old listings, and don't have it. It wouldn't be hard to re-implement in Inform, but I just don't remember enough of the game.
I have trouble believing that anything is lost on the internet, but I have searched, and have not found it. Anyone else remember this game? Anyone have a pointer to a copy?
(The Pascal code was very elegant, iirc. One thing it did was use records for rooms, and pointers for exits. So someone had written an assembler program that would write out memory into a loadable program, so the data file and recreating the data structure wouldn't have to be done every run. Never figured out how that worked, but I wasn't a loader expert, then or now.)
Tom A.